Website powered by
Alex Engelmann
Alex Engelmann
Lead (R&D) @ Torch Technologies
Huntsville, United States

About

I am an experienced Technical Artist with a skill set that allows me to adapt and overcome any challenge encountered in real-time 3D development. My experience, leadership, and problem solving skills are key contributors to any team looking to deliver consistently high quality 3D artwork.

Skills

3D ModelingTexturingMaterial CreationVFXArt DirectionMotion GraphicsProgrammingVersion ControlProject Management

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
Unity
Unity
Jira
Jira
After Effects
After Effects
Photoshop
Photoshop
Premiere
Premiere
Illustrator
Illustrator

Productions

    • Video Game
      SIMVANA
    • Year
      2021
    • Role
      Product Owner, Lead 3D Artist
    • Company
      Torch Technologies
    • Video Game
      THAAD Skills Trainer
    • Year
      2018
    • Role
      3D Lead
    • Company
      Torch Technologies
    • Video Game
      Forza Motorsport 3
    • Year
      2009
    • Role
      Environment Artist
    • Company
      Microsoft - Turn 10 Studios

Experience

  • SIMVANA Product Owner & Art Lead at Torch Technologies
    Huntsville, United States of America
    July 2016 - Present

    My current role is product owner and lead artist for SIMVANA, a virtual reality based anesthesia trainer. I am responsible for managing the development of the application, creating any 3D artwork, and ensuring the application remains performant.

    Previously, I served as the 3D art lead for the THAAD Skills Trainer project. In this role, I was responsible for establishing guidelines and workflows for a newly-formed visualization team, collaborating with senior leadership to set short and long term goals for the project, and mentoring new artists.

  • 3D Artist & Video Team Manager at Curse Inc.
    Huntsville, United States of America
    December 2014 - June 2016

    As the creative director for motion graphics and 3D work at Curse, I was responsible for overseeing the visual direction of all videos published on our YouTube channel. Additionally, I managed a small team of creators to regularly produce video content for YouTube.

  • 3D & Motion Graphics Artist at Screenscape Studios
    Des Moines, United States of America
    April 2012 - December 2014

    I was responsible for a mix of 3D and motion graphics work for commercial clients. I was responsible for taking project concepts from start to finish, and regularly interfaced with clients to ensure visuals met their requirements.

  • 3D Artist at CRASH+SUES
    Minneapolis, United States of America
    August 2009 - April 2012

    As a 3D and motion graphics artist at CRASH+SUES, I was responsible for the creation of high-quality 3D and motion graphics work. As the primary 3D artist in the studio, I maintained and upgraded our 3D pipeline as needed.

  • Environment Artist at Microsoft - Turn 10 Studios
    Seattle, United States of America
    June 2008 - June 2009

    I worked as an environment artist on Forza 3 Motorsport for the XBOX 360. My responsibilities included creating 3D environment art of the race tracks in the game. In addition to creating art assets, I wrote artist scripts and shaders that helped artists build procedural content.

Report User