I am an experienced Technical Artist with a skill set that allows me to adapt and overcome any challenge encountered in real-time 3D development. My experience, leadership, and problem solving skills are key contributors to any team looking to deliver consistently high quality 3D artwork.
My current role is product owner and lead artist for SIMVANA, a virtual reality based anesthesia trainer. I am responsible for managing the development of the application, creating any 3D artwork, and ensuring the application remains performant.
Previously, I served as the 3D art lead for the THAAD Skills Trainer project. In this role, I was responsible for establishing guidelines and workflows for a newly-formed visualization team, collaborating with senior leadership to set short and long term goals for the project, and mentoring new artists.
As the creative director for motion graphics and 3D work at Curse, I was responsible for overseeing the visual direction of all videos published on our YouTube channel. Additionally, I managed a small team of creators to regularly produce video content for YouTube.
I was responsible for a mix of 3D and motion graphics work for commercial clients. I was responsible for taking project concepts from start to finish, and regularly interfaced with clients to ensure visuals met their requirements.
As a 3D and motion graphics artist at CRASH+SUES, I was responsible for the creation of high-quality 3D and motion graphics work. As the primary 3D artist in the studio, I maintained and upgraded our 3D pipeline as needed.
I worked as an environment artist on Forza 3 Motorsport for the XBOX 360. My responsibilities included creating 3D environment art of the race tracks in the game. In addition to creating art assets, I wrote artist scripts and shaders that helped artists build procedural content.